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It's a shame that the campaign only features two heroes each and doesn't touch on the other two races since each hero provides a different gameplay experience. Each campaign lets you choose between two heroes from that particular race, each with their own abilities. Episode 2 (titled Pahom's Rachitis) has you take on the role of what can only be described as "zombie mushrooms" as you engage in a quest for power and conquest. Episode 1 (titled Mosquito of a Dead Man) has you playing as the more "normal" Mushroom warriors looking to fend off invading forces and quell insurrection within your adorable little mushroom realm. Mushroom Wars 2 has a campaign split into two episodes with 50 levels apiece (plus seven tutorial levels in the first campaign, some of which aren't strictly necessary to play). Mushroom Wars 2 features two episodes in its campaign with fifty missions apiece. There are floor tiles that increase or completely stop unit production, tiles that speed up or reduce movement and buildings that change the way you move units around entirely such as wind pushers or caves that act like Nydus Canals in Starcraft. The 40 multiplayer maps that launched with the game's Steam version rarely feature these buildings you're more likely to encounter them in your time playing through the game's 100 campaign missions. Some maps also have special buildings or features that mix the game up a bit. Each tower you hold reduces your score ever closer to zero, and the first person to reach zero wins.
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King of the Hill has shorter, chunkier towers that act similarly in terms of production but are mechanically different for the game mode. Domination features special mushroom towers that rapidly generate units when captured players must attempt to capture and hold all the towers on the map to win.
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Conquest is your standard "capture every building to win" that RTS players are well familiar with. Aside from the core buildings, Mushroom Wars 2 has two special buildings that apply in other game modes.
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